This is a recreation of the enemy skeleton from our game jam entry for Ludum Dare 52, 'Organ Grinder'. The result is a game ready, real time rigged character that can be easily dropped into game engines like Unreal Engine and Unity. The body is split into sections so there can be many variants of the character on screen without them all looking the same; it is also rigged in Blender with Rigify so making additional animations is quick and easy.
Our game jam entry was built using Unity, so I designed the recreation to follow in those footsteps using OpenGL for normal maps and keeping all texture maps to a limit of 2K. This version however is designed for more game ready systems, unlike our jam version with was more all rounded (36K polys), with a total of 86K polys.